Download & Update
Direct downloads for Linux, Windows and macOS, with simple step-by-step install and update instructions for your system.
Go to downloadsThe modern, open-source auto shiny counter for Pokémon shiny hunting. Capture your game, let the GPU detect encounters, and never click a tally counter again.
AppImage (Linux, AUR for Arch) · installer + portable .exe (Windows 11) · DMG (macOS, Apple Silicon) · free & AGPL-3.0
Choose your game, target Pokémon and hunt method. Encounty knows the correct odds.
Select the game window or screen. Mark the encounter with a template, once.
Encounters are detected and counted automatically while you play. Until it sparkles.
From creating a detection template to the first automatically counted encounter in under a minute: snapshot your game, mark the encounter text, test the match, hunt.
A classic tally counter app only stores a number. Encounty watches your game and counts for you. Here is what that difference looks like.
| Feature | Encounty | Typical counter apps |
|---|---|---|
| GPU-accelerated auto-detection | Yes | Partly |
| Replay-based screenshots | Yes | No |
| Automatic stability analysis | Yes | No |
| Accurate odds for every game & method | Yes | Partly |
| Works offline, no account required | Yes | No |
| Phase hunting with history | Yes | No |
| Pokédex with full catch details | Yes | No |
| Unlimited parallel hunts | Yes | Partly |
| Cross-platform & multi-arch | Yes | Partly |
| Free, no ads, no paywall | Yes | No |
| Open source | Yes | No |
Detection is verified against real gameplay recordings, 2D and 3D. See how it is tested.
A three-phase state machine (hysteresis, cooldown, counting) with tolerance for single shaky frames makes sure each encounter is counted exactly once.
Every mainline Pokémon game with game-specific shiny odds, including the Shiny Charm and accurate per-method probabilities.
Masuda, Poké Radar, SOS chaining, DexNav, Mass Outbreaks, Sandwich hunts and many more, each with its own odds model.
Show your counters on stream: drag-and-drop editor with undo, snapping, layout templates, gradients, outlines, shadows, local fonts and animations.
Count, pause or correct manually from anywhere with system-wide hotkeys.
Share your detection templates or move them between machines with one click.
Several Pokédexes side by side, every form as its own slot, hand-entered catches, and a caught, seen or missing filter.
Nickname, ball, mark, nature, ability, level, IVs and ribbons per individual, plus the evolution history of that catch.
Phases for every hunt method, with phase targets, a phase history and a failed status for a shiny that got away.
Sort hunts into groups, control a whole group at once, and share one capture source across all of them.
Encounters over time, the cumulative shiny probability, and milestones with an estimate of how long they still take.
Region categories let a single source feed several counters, each with its own match state machine.
Save everything as a ZIP, restore it anywhere, and keep the database in the folder you choose. Updates install from inside the app.
Dark and light theme, eight accent colours, interface zoom, reduced motion, and WCAG 2.2 AA throughout.
Go backend, React frontend and an Electron shell: fast, robust and actively developed.
Linux, Windows 11 and macOS, on x64 and ARM64. Coming soon to your Toaster™.
English, German, Spanish, French, Italian, Portuguese and Japanese.
YouTuber LEOsMIND made an in-depth introduction video showing Encounty in action (an earlier version). The video is in German, YouTube offers an AI-generated English audio track.
Dreamschannelive made a complete tutorial on setting up and using Encounty. The video is in French, YouTube offers an AI-generated English audio track.
Yes. Encounty is developed with the help of LLM coding assistants. A free application of this scope would simply not be possible as a solo project without them. Every change is reviewed, covered by automated tests and CI, and the complete source code is open on GitHub.
Yes, completely. No ads, no pro tier, no paywall. Encounty is a hobby project, free under the AGPL-3.0 license.
No. Encounty runs entirely on your machine and works offline. Internet is only used for optional things like app updates and sprite downloads. Your hunts stay local.
Encounty only watches: it reads your screen or capture card, never touches the game, sends no inputs and automates nothing. It is a smarter tally counter, not a cheat tool.
Anything you can show on your screen: PC releases or a console through a capture card. Hunt tracking covers every mainline game from Gen 1 to 9, and auto-detection works wherever an encounter is visually recognizable.
The odds and method data come from a community research thread on r/pokemon that documents the hunting methods of every game, cross-checked against Bulbapedia, Smogon and RotomLabs. The app credits every source under Settings, About. Read the research thread. Bulbapedia, Smogon, RotomLabs, PokéWiki.
Yes. Before every release, detection has to pass automated tests against real gameplay recordings from 2D and 3D games, with strict criteria: exact encounter counts, no double counting. See how detection is tested.
Very little. Matching runs as WebGPU compute shaders on your GPU with adaptive polling, so the CPU stays free for your game. Systems without WebGPU fall back to a CPU pipeline automatically. An integrated GPU is enough.
Direct downloads for Linux, Windows and macOS, with simple step-by-step install and update instructions for your system.
Go to downloadsSee what is new: every release with its full release notes, fetched live from GitHub.
View the changelog