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Open source · AGPL-3.0

Encounty

The modern, open-source auto shiny counter for Pokémon shiny hunting. Capture your game, let the GPU detect encounters, and never click a tally counter again.

AppImage (Linux) · installer + portable .exe (Windows 11) · DMG (macOS, Apple Silicon) · free & AGPL-3.0

Screenshots

Encounty dashboard showing active shiny hunts with encounter counter, timer and odds
Add Pokémon dialog with Pokédex search, sprite styles and hunt method selection
Pick any game from Gen 1-9 and one of 60+ hunt methods.
OBS overlay editor with drag-and-drop layers, sprite, counter and glow properties
Design your stream overlay with drag & drop and live preview.

See it in action

Creating a detection template takes under a minute: snapshot your game, mark the encounter text, test the match, done.

Features

GPU-accelerated auto-detection

Capture your game window directly in-app. WebGPU compute shaders run template matching in real time and count encounters for you, with a CPU fallback.

All games, Gen 1-9

Every mainline Pokémon game with game-specific shiny odds, including the Shiny Charm and accurate per-method probabilities.

60+ hunt methods

Masuda, Poké Radar, SOS chaining, DexNav, Mass Outbreaks, Sandwich hunts and many more, each with its own odds model.

Unlimited parallel hunts

Run as many simultaneous hunts as your hardware allows, each with its own independent capture stream.

OBS overlay editor

Show your counters on stream: drag-and-drop overlay editor with live preview and a browser-source URL for OBS.

Hotkeys, templates & more

Global hotkeys for manual counting, template import/export, a Pokédex with sprite support, and a UI in 5 languages.

How it works

  1. Create a hunt

    Choose your game, target Pokémon and hunt method. Encounty knows the correct odds.

  2. Capture your game

    Select the game window or screen. Mark the encounter with a template, once.

  3. Hunt

    Encounters are detected and counted automatically while you play. Until it sparkles.